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DCS World Patch 1.2.4

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Re: DCS World Patch 1.2.4 is OUT!

Messaggiodi Nightmare » 18/05/2013, 8:22

A tal proposito.....


http://simhq.com/forum/ubbthreads.php/t ... 545/1.html


prolly WIP for DCS world, or a model that replaces the Vinson in DCS
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Re: DCS World Patch 1.2.4 is OUT!

Messaggiodi Pegaso » 18/05/2013, 11:29

Azzooooooooo!!!! è belllissima!!!! FAVOLOSA!!!
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Re: DCS World Patch 1.2.4 is OUT!

Messaggiodi TCKnight » 18/05/2013, 12:11

Ci piace! quindi questo è il modello 3d definitivo dell'F18C che prima o poi poi poi, piloteremo...

[url=http://imageshack.us/photo/my-images/405/screen130518152420.jpg/][img]http://imageshack.us/scaled/thumb/405/screen130518152420.jpg[/img][/url][url=http://imageshack.us/photo/my-images/689/screen130518152415.jpg/][img]http://imageshack.us/scaled/thumb/689/screen130518152415.jpg[/img][/url][url=http://imageshack.us/photo/my-images/191/screen130518152309.jpg/][img]http://imageshack.us/scaled/thumb/191/screen130518152309.jpg[/img][/url][url=http://imageshack.us/photo/my-images/819/screen130518152253.jpg/][img]http://imageshack.us/scaled/thumb/819/screen130518152253.jpg[/img][/url][url=http://imageshack.us/photo/my-images/401/screen130518152130.jpg/][img]http://imageshack.us/scaled/thumb/401/screen130518152130.jpg[/img][/url][url=http://imageshack.us/photo/my-images/199/screen130518152117.jpg/][img]http://imageshack.us/scaled/thumb/199/screen130518152117.jpg[/img][/url][url=http://imageshack.us/photo/my-images/832/screen130518152116.jpg/][img]http://imageshack.us/scaled/thumb/832/screen130518152116.jpg[/img][/url][url=http://imageshack.us/photo/my-images/854/screen130518151949.jpg/][img]http://imageshack.us/scaled/thumb/854/screen130518151949.jpg[/img][/url][url=http://imageshack.us/photo/my-images/341/screen130518151818.jpg/][img]http://imageshack.us/scaled/thumb/341/screen130518151818.jpg[/img][/url]
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Re: DCS World Patch 1.2.4 is OUT!

Messaggiodi Nightmare » 18/05/2013, 15:54

Peccato che queste immagini sembrano tutte "allungate"......
Inoltre "indossa" la livrea più brutta che un russo possa concepire.
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DCS 1.2.4.12547 update is now available

Messaggiodi Nightmare » 20/05/2013, 15:26

[size=150]DCS 1.2.4.12547 update is now available[/size]

DCS WORLD
Multiplayer. Icon and life bar of killed unit do not disappear for client (hide icon). Fixed.
Sometimes client doesn't get info about group placement. Fixed.
Fixed client crash on mission restart while still loading.
Added FW-190 as a static object.
MP. Clients crash after server unpause (mission related). Fixed.
Missing sounds in mission file is fixed.
Module manager. Removed installed add-on's from the available tab.
Command menu problem has been fixed: the same menus were not be able to be submenus.
AI do not follow advanced waypoint attack restrictions is fixed.

DCS A-10C
A-10C RWR works in the MP now.
AGM-65E can't be used in A-10C anymore.

DCS CA
Ground Commander control can move unmovable units


DCS FC3
A-10A. Cockpit pressure altitude implemented in cockpit.
A-10A. Engine oil pressure indicators are working.
A-10A. APU gauges were added.
A-10A. Ripple quantity and interval is fixed.
A-10A. Cockpit time of day in HUD is incorrect is fixed.
Su-27. Cockpit RWR nail lights are reversed. Fixed.
FW-190. Warm air trail is removed.
F-15C. The IR threats will not indicate on the TEWS.
A-10A. Right rudder pedal is jammed forward in the cockpit is fixed.
Autothrust was removed at all aircrafts except of Su-33.
Su-33. Autotrust now should be engaged separately after route/return/landing autopilot mode was engaged.
Su-27/33. Flaperons control buttons animated.
Su-27/33. Flaps now can be commanded to extended at any speed. However they will be not extended until airspeed is lower than a certain value
A-10A. Cockpit, left yaw SAS switch moves when RWR makes a sound. Fixed.
A-10A. engine temperature indicators are fixed.
Su-27. Fixed gun shells counter.
A-10A All Circuit Breakers always popped out are fixed.

DCS UH-1H
Corrected missions of UN campaign.

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24 May 2013 Update

Messaggiodi Nightmare » 25/05/2013, 15:13

[size=150]24 May 2013 Update
[/size]
Earlier this week we released a further update to DCS version 1.2.4, that you can read about here: http://forums.eagle.ru/showpost.php?...26&postcount=6

Before moving on to DCS version 1.2.5, we plan on one more update to 1.2.4 with a focus on resolving bugs that are having the biggest impact on gameplay. Chizh and I (with tester input) have scoured the bugs and problems sub-forums and created a list of the most common complaints / bug reports. Our goal is to wrap up 1.2.4 in such a way that we have a very solid foundation for 1.2.5. Once I have a change log, I hope to post it prior to version release.

A few weeks ago I mentioned new information regarding the Nevada map and the development of EDGE technology. Fear not, I have not forgotten! Much of this work is being done in our Minsk office and I am waiting to receive images and information from them to use in my update. Unfortunately, I have not had access to new terrain builds in over a year (I have not been holding out on you all!).

An internal topic this week was how we can improve our communications via our Facebook page: https://www.facebook.com/eagle.dynamics We will now being doing much more regular posts, more images, weekly "best of" community screen shots, more general military aviation news, and break up the large update text blocks with smaller posts such that news is not missed of products releases and software updates. If you have other ideas on how you think we can improve our Facebook page, we would love to hear from you.

As many of you have learned, the next project from the very talented Belsimtek team (developers of DCS: UH-1H Huey) is the Mi-8MTV-2. The team is already making rapid progress and they gave me permission to provide a few new, work-in-progress images.

Matt
http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1
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Re: DCS World Patch 1.2.4 is OUT!

Messaggiodi TCKnight » 28/05/2013, 22:37

DCS ver. 1.2.4.12913.167 Update
DCS World
Adjusted the Module Manager such that, when logged in, the Module Manager will now display the user’s login-name.
Fixed radars in track mode not being visible on Radar Warning Receivers (RWR).
The search/acquisition mode for the S-300 tracking/engagement radar (Flap Lid) has been removed.
Fixed missing search radar indications for the SA-6, SA-11, and I-Hawk.
DCS: A-10C Warthog
Replaced corrupted voice over files (Russian voice-over in A-10C training).

DCS: Combined Arms
The full rearming after activating autopilot after a gunshot is fixed.
Fixed incorrect machine gun ammo displaying after switching on autopilot for a client.
Fixed binocular view when using a two-monitor configuration.

DCS: Black Shark 2
Spanish localization: Missing textures for Ka-50 in some missions has been fixed.

DCS: P-51D Mustang
Corrected in-cockpit sound glitches.
The mirror can now be closed after deploying with a mouse click.
ATC in radio menu is fixed for the P-51D.

Lock On: Flaming Cliffs 3
Corrected S-25 rockets remaining in payload after salvo launch.
Standby compass back lighting is now working.

DCS: UH-1H Huey
Increased UH-1H durability after a hard landing (lowered explosion threshold).
The spontaneous yaw "jerks" has been fixed.
Added the most recent version of Flight Manual.
Added functional ground crew to the FARP for a UH-1.
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Re: DCS World Patch 1.2.4 is OUT!

Messaggiodi Nightmare » 31/05/2013, 23:21

[size=150]31 May 2013 - DCS News Update[/size]

http://forums.eagle.ru/showpost.php?p=1 ... ostcount=1

This past week saw the release of yet another update to DCS version 1.2.4. The advent of the auto-updater has now allowed us to release much more frequent, smaller patches to main versions (i.e. 1.2.2... 1.2.3... 1.2.4). We hope that you appreciate this as much as we do and not have to wait long period between updates. You can read about the most recent DCS version 1.2.4 update here: http://forums.eagle.ru/showpost.php?...95&postcount=7

Over the past week, our team has primarily been focused on bug fixes with a focus on network play, artificial intelligence (AI), avionics, and air defense systems. Next week we will decide to push latest fixes to a new 1.2.4 update or wait for the move to 1.2.5.

In the meantime, our artist have been busy updating some of the outdated 3D models. For instance, I've attached images of the improved 3D models for several Russian-made air-to-air missiles that will be included with the DCS version 1.2.5 release.

Have a great weekend,
Matt
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Re: DCS World Patch 1.2.4 is OUT!

Messaggiodi Nightmare » 15/06/2013, 7:52

[size=150]DCS News Update - 14 June 2013[/size]

DCS: Hawk Update Video

The VEAO partner team has released a new video showcasing the latest Alpha build of their DCS: Hawk module. This video features the internal canopy opening mechanism, engine start-up sequence day and night and night lighting tied into electrical systems.

http://www.youtube.com/watch?v=vNF2-...ature=youtu.be

ATC Improvements

We acknowledge that the air traffic control environment needs improvement. One near-term effort to address this is a number of improvements to the ATC and takeoff and landing procedures. We plan to release these in DCS version 1.2.5.

- Establish orbit zones with fixed positions several km from the end of the runway.
- We have increased the landing rates.
- Aircraft taking off will now have a higher priority than landing aircraft.
- Out of fuel and damaged landing aircraft will have the highest priority.

Further ATC improvements will continue.

Work On New Rendering Technology Continues

The new Image Generator (IG) technology is currently in development and will be introduced to DCS World when it is ready. Elements of the new IG include:
- More detailed terrain.
- Better graphical effects
- Dedicated server
- DirectX 11 support
- Skeleton animation for infantry.
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Re: DCS World Patch 1.2.4 is OUT!

Messaggiodi Nightmare » 22/06/2013, 7:51

[size=200]21 June 2013 - DCS News Update[/size]


Next Stop... DCS Version 1.2.5

After the release of DCS version 1.2.4, we released multiple updates using our automatic updater. We are now moving towards the next major update, version 1.2.5. Our primary focus will be on improving game performance, addressing game play issues, and setting the stage for further modules.

Key features planned for version 1.2.5 include:

DCS World
Improvements to the ATC system.
New Tu-22M3 model. Images attached.
Further improvements to game stability.
Correcting module installation issues.
Resource manager: Corrected logistic links.
Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
Added "STOP TRANSMISSION" trigger action.
AI behavior option "DISPERCE UNDER FIRE" now has new parameter - dispersion delay.
Added new AI behavior option - "RTB ON OUT OF AMMO".
Added more tooltips to the Mission Editor.
Message filter for Lock On aircraft: RShift+\.
Added several new constants (AI) and functions (trigger, Controller) in the Simulator Scripting Engine (SSE).
Detection of radars by RWR has been reworked to make player and AI systems equal.
The parking spaces for Anapa and Krymsk airbases have been corrected.
Su-25T: The gun funnel has been adjusted.
Added new Su-27 skins.
Several factors governing air to air missiles have been adjusted.
Updated airbase charts from http://www.10thGunfighters.de and http://www.ariescon.com
Fixed input deadlock.
M256 HEAT ballistics corrected.
Improved fire and smoke of aircraft fragments.
Improved material of flares.
Adjusted logbook data accounting. Especially in complex cases with multiple changes of aircrafts in one sortie.
Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
The broken input after exporting to HTML is fixed.

DCS: UH-1H Huey
Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
The UH-1H manuals and readme have been updated.
Fixed UH-1H training files.
Sound samples path has been updated.

Lock On: Flaming Cliffs 3
Added advanced Flight Model (AFM) for the A-10A.
Su-25: Bombs falling short when using CCRP has been fixed.
Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight.
F-15: Crash or freeze in the F-15C when on the ramp when changing HUD Modes are fixed.
F-15: Negative airspeed values should now correctly display on the HUD airspeed tape.
The FC3 installation check has been fixed.
“Betty” voice warnings now use native language.
The cockpit view system has been adjusted. Looking behind the aircraft will no longer give an impossible view angle.
Remaining issues for some FC3 aircraft like CCRP, EOS, and F-15C landing issue will be addressed. Right now our staff is quite overloaded with other, higher priority items.
Performance of air-to-air missiles continues to be adjusted. The primary area we will now be tuning is the counter measure performance against air to air missiles.

DCS: Black Shark 2
Ka-50 EKRAN refactoring.

DCS: Combined Arms
Adjusted the machine gun sights for several vehicles.
Updated and New Units


The Next Eagle Dynamics DCS Modules

Later this year, we will offer:
A-10A: DCS Flaming Cliffs
Su-25: DCS Flaming Cliffs
F-15C: DCS Flaming Cliffs
Su-27: DCS Flaming Cliffs

These modules will feature:
1- Detailed 3D model (high polygon / high res textures)
2- 6 DOF cockpit
3- Advanced Flight Model (AFM)
4- Same level of cockpit system detail as the Lock On: Flaming Cliffs aircraft

We plan to release each at $19.99 USD.

We are releasing these modules for the following reasons:
1- It allows users access to these aircraft that do not own, or want to own, Lock On.
2- It allows users to buy just the aircraft they are interested in, without having to purchase the full Flaming Cliffs product.
3- It allows us to make these aircraft available to a much larger audience on Steam, Origin, GameFly and other digital retailers.

We have not yet come to a decision regarding the availability of the new advanced flight models to the FC3 aircraft. While there is discussion of making this available as an FC3 upgrade at a lower cost than the full module, I can say with confidence that they will not be made available for free given the large time and financial investment. When a final decision is made we will make an announcement.

Other FC3 aircraft will be improved as well (like the Su-27, Su-25, F-15C and A-10A). When they are further along, we will discuss them.

We will develop a balance of lighter "DCS Flaming Cliffs" modules with more detailed/realistic "DCS" modules. The "DCS Flaming Cliffs" modules allow us to develop the more detailed "DCS" titles in a more iterative way. As such, we will continue to develop detailed simulation like A-10C.
[size=150]The next such "DCS" title will be F/A-18C.[/size]


Improved Visual Effects

We understand that some of the visual effects (particularly for weapons like cluster bombs) are causing a significant performance reduction for some. We are now in the process of adjusting the effects to work in the new Image Generator (IG) that we believe will alleviate this issue.

Speaking of new effects, we are working on new/improved wing tip vortices. I've attached a work in progress image.
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Re: DCS World Patch 1.2.4 UPDATE 22 giugno

Messaggiodi flap » 22/06/2013, 10:48

Molto ma molto bene, e pensare che credevo facessero prima un F15C dato che avrebbero avuto tanta roba già pronta da FC3.
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Re: DCS World Patch 1.2.4 UPDATE 22 giugno

Messaggiodi Nightmare » 28/06/2013, 19:47

[size=200]28 June 2013 - DCS News Update[/size]

Work continues on DCS version 1.2.5. You can read the list of planned changes here: http://forums.eagle.ru/showthread.php?t=108764

Kinney Interactive dropped their press release about their DCS: F-35A project this week. A Kickstarter program for this project has also started. You can read more about it from their official page here: http://www.kinneyinteractive.com/#!d...tning-ii/c1bom

As a companion to the DCS: P-51D Mustang, and further our goal to broaden the scope of DCS to include multiple eras of aviation, work has been moving forward on the DCS: Fw 190D-9. I've attached some Work In Progress (WIP) renders of the "Dora" cockpit.

Matt

Fonte: http://forums.eagle.ru/showthread.php?p ... ost1800715
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Re: DCS World Patch 1.2.4 UPDATE 22 giugno

Messaggiodi TCKnight » 28/06/2013, 21:59

bene...ieri a sorpresa un nuovo update! ma non era la 1.2.5. Ho notato che con questa patch è diventato molto più lento...non tanto nel 3d ma nell'interfaccia ui
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Re: DCS World Patch 1.2.4 UPDATE 22 giugno

Messaggiodi Nightmare » 05/07/2013, 18:13

[size=150]5 July 2013 - DCS News Update[/size]

Work on testing and debugging of DCS ver. 1.2.5 continues. Depending on how debugging goes, we hope to release 1.2.5 sometime in July 2013.

Our efforts to update some of the older models continues. Given the number of units in DCS, and that there are many legacy models (some dating all the way back to the original Lock On), this is a long and ongoing process. One new model that we have heard many of you asking about is the Su-33. I've attached some very early work-in-progress renders of the new Su-33 model. We have no release ETA for this yet.

Matt

[url]http://forums.eagle.ru/showthread.php?t=109638[/url]
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19 July 2013 - DCS News Update

Messaggiodi Nightmare » 19/07/2013, 18:46

[size=150]19 July 2013 - DCS News Update[/size]

For today's news update, I've gone pretty heavy on the pretty pictures. I've attached new images of:

1- DCS: Fw 190D-9 that includes updated cockpit art.

2- New images of the Su-33.

3- Textured images of the new MQ-9 "Reaper" model.

4- Updated images of the new Tu-22M3 "Backfire" along with a new Kh-22 model.

5- New images of the Nevada map. This past week we started rebuilding the Nevada map with the new map tools, but it is still early and very rough... a lot of tuning and tweaking to still be done. Thankfully, we are nearing the end of this long journey and it is on track to be released later this year (seriously). I'm sure many of you have lots of questions about the map and the technology behind it, but I'm afraid I have no answers for you at this time. I have no direct contact with the map team and no access to the map build. However, as the map nears release, I'm sure I will have more information to pass along.

The past week our team and the testers have continued debugging 1.2.5. and today we built the release build for final testing. If it passes testing, it should be released in the coming days. Given that it is so close, I have posted the updated change log for 1.2.5 below:

DCS World
• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
• Further improvements to game stability.
• Improved MS Sidewinder FFB2 joystick support.
• Corrected module installation issues.
• Resource manager: Corrected logistic links.
• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
• Added "STOP TRANSMISSION" trigger action.
• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
• Added new AI behavior option - "RTB ON OUT OF AMMO".
• Added more tooltips to the Mission Editor.
• Message filter for Lock On aircraft: RShift+\.
• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
• Detection of radars by RWR have been reworked to make player and AI systems equal.
• The parking spaces for Anapa and Krymsk airbases have been corrected.
• Su-25T: The gun funnel has been adjusted.
• The several air to air missile factors have been adjusted.
• Updated airbase charts by http://www.10thGunfighters.de and http://www.ariescon.com
• M256 HEAT ballistics corrected.
• Improved fire and smoke of aircraft fragments.
• Improved material of flares.
• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
• The broken input after exporting to HTML is fixed.
• Su-25T Quick Start mission trigger has been fixed.
• Mission Editor crashing after mission save in some circumstances has been fixed.
• Static objects will now be hidden when Fog of War is enabled.
• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
• SA-19 Tunguska will no longer engage the tactical air to surface weapons.
• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
• The armor of M6 Linebacker is now the same as the M2 Bradley.
• Added checkbox to save custom views in the OPTIONS - MISC page.
• IR signature of many aircraft have been corrected.
• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
• Mission editor error, when trying to set client skill before placing unit on the map is fixed.
• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
• All missions and campaigns for modules are now translated into Spanish.
• SEAD aircraft no longer strafe when out of ARMs.

DCS: UH-1H Huey
• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
• The UH-1H manuals and readme have been updated.
• Fixed and updated UH-1H training files (now download from the Training menu).
• Sound samples path has been updated.
• The ADF will now work correctly with near NDB at Krymsk.

Lock On: Flaming Cliffs 3
• A-10A: Added AFM.
• A-10A: Ripple quantity and release interval has been fixed.
• Su-33: Added new “Heavy Sky” campaign.
• Su-27: Added new liveries.
• Su-27: Fixed some minor model errors.
• Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed.
• Su-27: added missing textures for Russian Knights.
• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
• Many fixes/adjustments to FC3 missions and campaings.
• Fragile Landing Gear has been fixed.
• Su-25: Bombs falling short when using CCRP has been fixed.
• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
• The FC3 installation check has been fixed.
• “Betty” voice warnings now use native language.
• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.

DCS: Combined Arms
• Adjusted the machine gun sights for several vehicles.
• Manual updated.
• Fixed issue where tanks with AP shell can't lock sea units.

DCS: Ka-50 Black Shark 2
• Corrupted Shkval image aspect is fixed.

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Ten.Col. Mimmo Nightmare

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Iscritto il: 20/07/2003, 15:05
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