[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, '<a href="$1" class="postlink">$2</a>::<a href="$1" class="postlink">$2</a>', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, '<a href="$1" class="postlink">$2</a>::<a href="$1" class="postlink">$2</a>', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace_callback(): Requires argument 2, 'Array', to be a valid callback
www.69squadrone.it • Leggi argomento - DCS World 1.2.1

DCS World 1.2.1

Tutte le news sul nuovo simulatore DCS

Moderatori: Moderators, Direttivo, Consiglio

DCS World 1.2.1

Messaggiodi aquilax » 01/10/2012, 10:43

Hanno rilasciato DCS: World 1.2.1


[url]http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en[/url]


Aquila
aquilax
average
average
 
Messaggi: 191
Iscritto il: 16/08/2012, 16:48

Re: DCS World 1.2.1

Messaggiodi emibat76 » 01/10/2012, 10:46

Ottimo!

New 1.2.1 changes include:

DCS World, 1.2.1

This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.

• Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.
• Corrected KMGU-2 loading in the Resource Manger.
• The Su-25T Flight Manual has been updated.
• We have fixed forests that would be missing on map when zoomed in.
• The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.
• Corrected unit measurement for Russian AWACS (feet to meters).
• Added a change to the manual for the role change window in single player.
• Added some additional Su-25T commands for keyboard and joystick.
• Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.
• Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.
• Fixed Su-25T autopilot.
• Corrected rocket/missile smoke trails.
• The Su-25T gun pods are now modeled correctly.
• Improved water effects
• New F/A-18C model
• New MiG-31 model
• Updated DCS User Manual

DCS: P-51D Mustang (Final), 1.2.1
• War Emergency Power (WEP) has been implemented.
• Tail wheel dynamics reworked for more realistic performance.
• Realistic cooling system added and integrated into the full engine thermodynamic model.
• Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches.
• Fairing doors can now be damaged or ripped off at over-speed conditions.
• Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented.
• Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance.
• The front dash gauge panel and the K-14 gunsight are now spring suspended.
• The K-14 gunsight has been reworked using new data from K-14 documents.
• The rudder anti-booster tab now works correctly.
• Control stick and rudder pedals movement are now limited due to hinge moments.
• Flap drag has been adjusted.
• Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start.
• The starter can now be burned out due to overheat if overused or overloaded.
• Guns jam due to over-G firing has been added.
• The radiator shutters' thermo-sensors can be damaged now.
• All aircraft failures are now reported correctly in debriefings.
• Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved.
• Corrected tendency for left roll at takeoff.
• Adjusted Red Tail pilot art.
• Improved bailing out animation.
• Fixed landing light on with air start.
• Fixed cockpit tooltip for the gun switch.
• Corrected radio information entry in Mission Editor.
• Improved AI P-51D.
• Fixed SCR-522 resetting in some situations.
• Adjusted G impact on airframe.
• Improved pilot normal maps.
• Adjusted landing gear collision model.
• Corrected trim performance in multiplayer.
• Adjusted wingmen takeoff behavior.
• Improved prop RPM model.
• Sounds for control stick and rudder movement have been added.

DCS: A-10C Warthog, 1.2.1
• Flight model updated.
• New APU sounds.
• Corrected inverted flight behavior.
• Fixed course and heading on HSI continuing to change after knob input has ceased.
• Reworked TGP tracking. TGP would now enter INR track for approximately one second after slew has stopped. It will now enter AREA / POINT track.
• Fixed sensor axis responsiveness after exit from LSS when TGP is masked.
• Only POINT track and RATES are now possible in TGP A/A mode.
• TGP will now revert to RATES when a track is lost in A/A mode.

DCS: Black Shark 2, 1.2.1
• Restored the vertical bar on the Ka-50 right window (view inside cockpit).
• Corrected brightness of lamps and devices in the cockpit.
• Corrected shadows of IR rockets on the water.
• Fixed Abkhazia skin for Ka-50.
• Adjusted clickable zones in the cockpit.
• Corrected number of saved PVI zones in memory.
• Fixed NDB indication on ABRIS map.
• Corrected shadow on the ground from rotor blades.
• Fixed Ka-50 repair procedure when on the runway.
• PVR is no longer powered by SUO (Weapon Systems) switch.
• SUO (Weapon Systems) switch logic has been revised - now it controls the ability to fire weapons and to display weapons status. Additionally, external fuel tanks will not transfer fuel when the switch is OFF.
• Autopilot control panel and Datalink panel lamps status is now reset when electric power is lost.
• Hydraulic system related instruments will no longer work when electrical power is lost.
• Ambient temperature indicator (the one above the pilot on the cockpit ceiling) was implemented.

DCS: Combined Arms Beta 2, 1.2.1
• Changed the binocular button on the F10 view.
• Improved operation of mouse cursor.
• Altered Instructor mode for bot-units.
• Added new message for user when start is delayed.
• Corrected role selector function.
• Added artillery range rings in F10 view.
• Fixed sight lock in some situations.
• Fixed player control process for SAMs.
• Fixed working compass and turret rotation indicator for ZSU-23-4.
• Added route refresh function in MP.
• Corrected users’ names for all CA units in MP.
• Corrected tank sight for zoomed in mode.
• Corrected ammunition status field.
• Fixed Battlefield Commanders ability to target artillery in MP.
• Corrected Lock - Unlock sequence targeting.
• Fixed tank sight for HE shells.
• Added fixed delay time between locks.
• Fixed the ability to lock units behind terrain.
• Added tank ability to turn on the spot.
[url=http://imageshack.us/photo/my-images/833/69squadrone.jpg/][img]http://img833.imageshack.us/img833/2204/69squadrone.jpg[/img][/url]
[size=85]"Ogni decollo è opzionale. Ogni atterraggio è obbligatorio"[/size]
emibat76
Ice
Ice
 
Messaggi: 496
Iscritto il: 22/09/2011, 16:28
Località: Milano

Re: DCS World 1.2.1

Messaggiodi Nightmare » 01/10/2012, 11:14

Ottima notizia! :P
Ten.Col. Mimmo Nightmare

[img]http://i256.photobucket.com/albums/hh168/Nightmarejunior/Animazionenightmarefirma.gif[/img]
Avatar utente
Nightmare
Ice
Ice
 
Messaggi: 8550
Iscritto il: 20/07/2003, 15:05
Località: 5° Dimensione

Re: DCS World 1.2.1

Messaggiodi TCKnight » 01/10/2012, 11:58

molto buono! Mimmo lo metti in prima pagina?
[img]http://i645.photobucket.com/albums/uu176/supermancio/sigpic14177_41.jpg[/img]

[color=#000080]The more you sweat in peacetime, the less you bleed in war.[/color]
Avatar utente
TCKnight
Ice
Ice
 
Messaggi: 1862
Iscritto il: 18/07/2003, 15:05
Località: LAZIO

Re: DCS World 1.2.1

Messaggiodi Nightmare » 01/10/2012, 17:07

Ci provo stasera..... :wink:
Ten.Col. Mimmo Nightmare

[img]http://i256.photobucket.com/albums/hh168/Nightmarejunior/Animazionenightmarefirma.gif[/img]
Avatar utente
Nightmare
Ice
Ice
 
Messaggi: 8550
Iscritto il: 20/07/2003, 15:05
Località: 5° Dimensione

Re: DCS World 1.2.1

Messaggiodi flap » 01/10/2012, 18:52

Grandi ragazzi bella notizia.
Stanotte dopo il corso lo scarico.
[img]http://i645.photobucket.com/albums/uu176/supermancio/sigpic14177_41.jpg[/img]
Avatar utente
flap
Ice
Ice
 
Messaggi: 2539
Iscritto il: 30/04/2009, 14:57
Località: Firenze

Re: DCS World 1.2.1

Messaggiodi aquilax » 02/10/2012, 11:52

E' un macello andate a leggere in DCS-Forum Italiano il forum Inglese è una polveriera...FPS dimezzati , codici attivazioni spariti, bug a non finire su tutti i moduli, consigliano a chi non ha ancora fatto l'aggiornamento di rimanere con la 1.2.0 ed è quello che ho fatto.

Aquila
aquilax
average
average
 
Messaggi: 191
Iscritto il: 16/08/2012, 16:48

Re: DCS World 1.2.1

Messaggiodi Nightmare » 02/10/2012, 11:57

Ma DCS Word o DCS Combined Army ????
Ten.Col. Mimmo Nightmare

[img]http://i256.photobucket.com/albums/hh168/Nightmarejunior/Animazionenightmarefirma.gif[/img]
Avatar utente
Nightmare
Ice
Ice
 
Messaggi: 8550
Iscritto il: 20/07/2003, 15:05
Località: 5° Dimensione

Re: DCS World 1.2.1

Messaggiodi Nightmare » 02/10/2012, 16:18

[size=150][color=#FF0000]Allora ragazzi....
In attesa di fare chiarezza ....
NON Installate nessun aggiornamento al DCS!
Aspettiamo che si chiarisca la situazione o si correggano i problemi riscontrati.[/color][/size]
Ten.Col. Mimmo Nightmare

[img]http://i256.photobucket.com/albums/hh168/Nightmarejunior/Animazionenightmarefirma.gif[/img]
Avatar utente
Nightmare
Ice
Ice
 
Messaggi: 8550
Iscritto il: 20/07/2003, 15:05
Località: 5° Dimensione

Re: DCS World 1.2.1

Messaggiodi Teuzzo78 » 02/10/2012, 16:19

Ma quando si legge:
• New F/A-18C model

Vuol dire che si può volare con l'F 18???

Scusate l'innioranza
[img]http://i174.photobucket.com/albums/w103/Teuzzo78/Animazionefirmateo-1.gif[/img]

[size=150]VOGLIAMO PROVARE CERTE EMOZIONI? TUTTO DIPENDE SOLO DA NOI!!![/size] .
Avatar utente
Teuzzo78
Ice
Ice
 
Messaggi: 3159
Iscritto il: 29/07/2004, 15:05
Località: 45° 37' 54" 12° 34' 10"

Re: DCS World 1.2.1

Messaggiodi Nightmare » 02/10/2012, 16:25

[quote="Teuzzo78"]Ma quando si legge:
• New F/A-18C model

Vuol dire che si può volare con l'F 18???

Scusate l'innioranza


Purtroppo credo si riferisca esclusivamente al Modello 3D dell'F-18.........
Ma non temere.....Il "Calabrone" presto o tardi sarà NOSTRO! :wink:
Ten.Col. Mimmo Nightmare

[img]http://i256.photobucket.com/albums/hh168/Nightmarejunior/Animazionenightmarefirma.gif[/img]
Avatar utente
Nightmare
Ice
Ice
 
Messaggi: 8550
Iscritto il: 20/07/2003, 15:05
Località: 5° Dimensione

Re: DCS World 1.2.1

Messaggiodi emibat76 » 02/10/2012, 16:26

[quote="Teuzzo78"]Ma quando si legge:
• New F/A-18C model

Vuol dire che si può volare con l'F 18???

Scusate l'innioranza


No, non sono volatili.... :lol:
[url=http://imageshack.us/photo/my-images/833/69squadrone.jpg/][img]http://img833.imageshack.us/img833/2204/69squadrone.jpg[/img][/url]
[size=85]"Ogni decollo è opzionale. Ogni atterraggio è obbligatorio"[/size]
emibat76
Ice
Ice
 
Messaggi: 496
Iscritto il: 22/09/2011, 16:28
Località: Milano

Re: DCS World 1.2.1

Messaggiodi flap » 02/10/2012, 17:36

Che bello appena mi ha mandato l' sms Aquila avevo appena finito di disinstallare e reinstallare la versione nuova 1.2.1 con tutti i moduli A10 BS P51 e il CA. Comunque Matt Wags aveva detto che per risolvere il problema avrebbero fatto al più presto un aggiornamento automatico, infatti appena ho lanciato il DCS World è partito subito un aggiornamento automatico. Per quanto riguarda i codici seriali lasciate quelli che vi scrive di default senza stare a mettere quelli che vi avevano dato al momento dell'acquisto, magari salvateli anche se io non l'ho fatto perchè non ci avevo pensato.
Ho provato pochi minuti A10C e sembra andare comunque adesso lo testo meglio e vi faccio sapere.
[img]http://i645.photobucket.com/albums/uu176/supermancio/sigpic14177_41.jpg[/img]
Avatar utente
flap
Ice
Ice
 
Messaggi: 2539
Iscritto il: 30/04/2009, 14:57
Località: Firenze

Re: DCS World 1.2.1

Messaggiodi Viper 69° » 02/10/2012, 18:31

Grazie delle Informazioni. Rimango in attesa.
Viper 69°
Ice
Ice
 
Messaggi: 544
Iscritto il: 20/04/2012, 18:32

Re: DCS World 1.2.1

Messaggiodi flap » 02/10/2012, 19:27

Secondo me grazie all'aggiornaento automatico tutto funge regolarmente, gli FPS mi sembrano rimasti uguali, l'unica cosa che succede è che ogni tanto fa qualche piccolissimo flash del desktop ma potrebbe essere una impostazione errata della scheda grafica.
Adesso il P51 è più facile da guidare devono aver cambiato qualcosa nel modello di volo.
[img]http://i645.photobucket.com/albums/uu176/supermancio/sigpic14177_41.jpg[/img]
Avatar utente
flap
Ice
Ice
 
Messaggi: 2539
Iscritto il: 30/04/2009, 14:57
Località: Firenze

Prossimo

Torna a Notizie

Chi c’è in linea

Visitano il forum: Nessuno e 1 ospite

cron