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Re: E Venne il Giorno......

Messaggiodi TCKnight » 02/06/2012, 19:06

ciao sono l'F22...tutti dicono che sono arcade..ma mai quanto la punto a metano di flappe chiappe ;)

Start up...a me sembra proprio arcade...
[youtube]http://www.youtube.com/watch?v=Zx-5AFhc0mw&feature=related[/youtube]

e guardate la differenza con questo 14....goduria allo stato puro

[youtube]http://www.youtube.com/watch?v=ijiyOAxhlTo[/youtube]
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[color=#000080]The more you sweat in peacetime, the less you bleed in war.[/color]
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Re: E Venne il Giorno......

Messaggiodi Nightmare » 02/06/2012, 21:00

L'F22 Non se po' vede! 8O :x
Ma non credo sia cosi' pietoso comunque, anche se escludo sara' realistico a livello DCS, ma molto piu' simile alla serie FC3.
l'F14 decisamente altra storia....
Piu' o meno e' la ramp dell'A-10, grposso modo......
C'e' speranza per qualcosa di buono. :P
Ma il Wiso/RIO dietro........ hai visto qualcosa dell'F14 Fra'?
E funzionante nella versione FS?
Speriamo lo sia in DCS....
Visto che bello quello dell'F15E??!
Che spettacolo!
Ragazzi!
Immaginate che spettacolo fare da istruttore da dietro al pilota?
E durante le abilitazioni?
HAHahahha
Fantastico!
Sono troppo felice!
Non potevamo scegliere momento migliore per lanciare il nuovo sito! :mrgreen: :wink:
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Re: E Venne il Giorno......

Messaggiodi Nightmare » 03/06/2012, 12:52

Matt W. ci Introduce al mondo di "Combined Army"

Introduction

DCS: Combined Arms gives you control of ground forces during the battle. Use the strategic Command Map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft, or directly control an armor vehicle or air defense weapons and engage enemy forces.

Play DCS: Combined Arms as a real time strategy game, a first person armor warfare simulation, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.

DCS: Combined Arms supports both single player and multiplayer gameplay. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.

Command Roles

A new function that Combined Arms introduces is the ability to set ground command roles and the number of players that can take each role (for multiplayer). Roles include:

• Ground Commanders that control all types of friendly ground forces.
• JTACs that provide unique features to designate ground targets for close air support.
• Game Masters that see and control all units from both sides.
• Observers that can view all of the action, but not direct any units.

Mission designers can choose which of these roles to include in a mission and how many multiplayer slots for each one.

In addition to the ground command roles, players can also direct ground forces from the cockpit of their DCS aircraft.

Command Map

The Command Map is the strategic interface that allows you to move ground forces, set formations and Rules of Engagement (ROE), plan indirect fire missions (artillery and rocket launchers), and view all friendly forces and detected hostile forces.

The Command Map uses Fog of War and will only display hostile units that are first detected by friendly forces. This makes reconnaissance essential in Combined Arms.
When routing ground forces, you can either set multiple waypoints to reach an end destination, or command units to follow roads.

The Command Map allows Combined Arms to be played as a Real Time Strategy (RTS) title.

1st Person Unit Command

For those that want to participate in the ground battles from a 1st person point of view, players can select most friendly ground units (most armor and visually guided air defense systems) from the Command Map, press the Command Unit button, and occupy that unit in the 3D world. Tanks, infantry fighting vehicles, armored personnel carriers, anti-aircraft artillery, and short-range SAMs can all be controlled. Many vehicles have multiple types of weapons like machine guns, main tank guns, and anti-tank guided missiles; all of which can be controlled.

When in a 1st person command view, the player can also order the other ground units in their group to specific locations.

JTAC

The Joint Terminal Attack Controller (JTAC) is an important role on the multiplayer battlefield, allowing JTAC players to designate targets for players in DCS aircraft. Using the binocular view, JTACs can use night vision goggles, thermal viewers, laser range finders, laser designators with programmable laser codes, IR pointer, and colored smoke to mark targets. The JTAC can be a true force multiplier.

Single Player and Multiplayer

Combined Arms can be played in both single player and multiplayer modes. In single player mode, players can choose to play missions solely from the ground command point of view, or they can choose to fight the battle from the cockpit and direct ground forces as needed. No more do you need to rely on the AI ground forces to make the right choices.
When in multiplayer, Combined Arms really shines. Both cooperative and head-to-head missions can be played with at least 32 players occupying various ground command and aircraft command roles. The true digital battlefield realized.
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Re: E Venne il Giorno......

Messaggiodi Nightmare » 03/06/2012, 12:56

Ecco chi sono quelli della IRIS:


Hi everyone!

This is the official IRIS account on the forums, you will find that at least one of us will be logged in & posting, depending on what needs to be said. For the most part David will be on his Spanky account and I will be on this account.

Who am I? I am Karen. David's partner, wife & Business Manager. I only work part-time and I don't talk planes. Some don't understand that, so let me repeat - I don't talk planes ;-) I talk admin & goals, project management & the business, but talk to me about planes and my eyes glaze over, my toes curl up & I start yabbering. It's not a good look.

As we build up our team I'll post them here in this 1st post and then they will wander off & integrate with you all.

Not only is David excited by all of this, so am I. It's a new direction for us, an exciting one & to be honest, a little scary. I don't expect you to take it easy on us, but, do me a favour and at least offer me a vodka first! ;-)

Looking forward to getting to know most of you & from time to time you will see me on here, on Facebook and listen to me on TeamSpeak, when you do see/hear me, please say Hi!

Thanks for making David feel welcome already!

~Karen


The Team
(I will link the members name as they become members on here, their AKAs are how you will most likely see them on FB or TS)
Senior Staff
David - AKA Spanky
Founder of IRIS Flight Simulation Software, lead developer, code guru, project manager & co-ordinator

Karen - IRIS (mistress & mistresswitch - depending on where you see me)
Business Manager, Co-Founder of IRIS Flight Simulation Software, admin & accounts manager, sponsorship & activites co-ordinator (marketing sometimes too)

3D Developers
Tim Taylor (Timghetta) - Metal 2 Mesh - existing FSX:
IRIS - Platinum Series F-15E Strike Eagle [FSX] (Dev Page FSX)
[WIP] F-22 Raptor [FSX] (new, not existing)

Jose Valdez (joanvalley) - Angel 3D Studio - existing FSX:
IRIS - Pro Series Silence Twister [FSX]
IRIS - [WIP] Fairchild-Swearingen Metro [FSX]
IRIS - [WIP] Pilatus PC-21 [FSX]
[WIP] F/A-18C/D Legacy Hornet [FSX]
Tim Rochon (Sorvius) - new 3D Developer. Work coming soon.

Code & Awesomeness
FDE Specialist
Pam Brooker (Warchild) - Metal and Soul - existing FSX:
[WIP] Sukhoi SU-37 (Metal & Soul)
Texture Artist
Matt Wynn (Tiger - Cub) - Spartisim - existing FSX:
IRIS - [WIP] Pilatus PC-21 [FSX]

Beta Team
Members for DCS are to be announced as we build the team
__________________
Official IRIS Flight Simulation Software & IRIS Development Studios representative
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Re: E Venne il Giorno......

Messaggiodi Nightmare » 03/06/2012, 13:09

[size=150]Ok Ragazzi Leggete questa di Spanky portavoce IRIS che e' molto interessante:
[/size]


Okay....

Firstly, I want to thank you all for your thoughts and opinions... in just over 24 hours we've seen hundreds of posts regarding what you'd like to see developed for DCS world, some positive, some constructive, all of them valued in our eyes.

That all being said, we have to decide on which direction to take based on the best information we have. As a studio, we have to decide on our artistic vision and stick to it.

So, let me clear up a few things based on some of the feedback we've received so far...

1. All IRIS products developed for the DCS core platform (DCS World) will feature 6 degrees of freedom, fully interactive cockpits with a range of systems simulation based on publicly available information. We cannot and will not breach any laws in the development of the projects, no matter how accurate you want the products.

2. None of the products we plan to produce will be arcade like... I have Hawx, I have Ace Combat... they stay on my Xbox and I'm happy with that.. I also don't want them in the DCS World platform. We WON'T be putting up products in a half built state, or external model only similar to the MS Flight concept of addon aircraft, so don't worry about that. Any new products will have to be a set standard before progressing to open beta stage or better, for that we rely on the publishers and the ED studio to guide our hand.

3. Whilst we understand the passion you have for the platform, the F-22 is under developement for the DCS World system. We have a very accurate new visual mesh and Tim Taylor who is responsible for the F-15 modeling is reworking our VC to ensure more accuracy and detail. Whilst the aircraft is still very much classified, we DO have industry sources we can call on to ensure it is as accurate as we can make it without having the Australian Federal Police knocking on our door. Whilst many of you have expressed a concern for this particular aircraft, the publishers at TFC are confident that there is indeed a market for these level of products.

4. We won't pull the wool over your eyes... Let me make this quite clear. DCS World is the platform within which we work, our products will likely be marketed as IRIS Aircraft A for DCS World. Only under very special circumstances would we market a product for DCS using the term DCS: Aircraft A. We have had numerous meetings with the publishers to best decide the marketing strategy for our products in that regard. The bottom line is that we'll be sure to let you know that a product does what it says on the tin! If it fits with what you want to see, all the better!

5. With the exception of one single aircraft which we are developing as a 'conversion testbed' for lack of a better term, the IRIS aircraft produced for DCS will benefit from an open beta policy. TFC have indicated that the open beta for the A-10 and other products have proven time and time again to be a very positive influence on development. From a business standpoint, it benefits us by providing added capital to further develop products and from a testing standpoint, we get a large variety of feedback from differing systems and experience bases.

6. The above conversion testbed I speak of is a small IRIS aircraft developed for FSX, which we're using to essentially learn and document the process of developing an aircraft for DCS world. We have yet to finalise specifics in regards to this product, but we will let you know as soon as we know the direction this will take.

Thank you all for taking the time to read this thread, and I will throw more information up as items progress.

Regards

David.
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Re: E Venne il Giorno......

Messaggiodi Nightmare » 03/06/2012, 13:19

[size=150]Qui si parla del doppio Seat per f15E e F14D....[/size]
Un Utente chiede:

Originally Posted by SUBS17
This sounds really good although it rasies questions as to whether its possible to model aircraft DCS level in such a short time unless ED has made a SDK that is really good. BTW regarding the aircraft themselves there are two mentioned here that are 2 seaters the F-14D and F-15E. How is the aircraft going to be modeled to cover the 2nd pilot? Is it going to be:
A/ Fully modelled AI WSO/RIO
B/ MP 2 seat capable
C/ Modeled as per IRL in requirement of having both
D/ having a seat switch button like Janes F-15E where player can switch between front and rear seats.

If it has all the above capabilities then its going to be awesome. BTW for campaigns and missions the best 2 seat interaction in mp I've seen was "Topgun Fire at will" had quite good comments from the guy in the back seat.

___________________________________________________
Uno dei moderatori risponde::


We are in discussions with Eagle Dynamics with regards to twin-seat compatibility. It is something high on the list of priorities as far as I know. That being said, at the very least we could offer is the option to choose either, we set it up so that there were two aircraft, one with the front seat, one with the back seat position and essentially when you select your aircraft you can select to be the WSO in the back or the pilot in the front.....There's lots of different avenues to go down. Initially though the most likely would be the front seat only in a twin-seat aircraft until such time as we get to the point where we can expand on that.....

___________________________________________________

Spanky Risponde anche:

On the subject of twin seat operation, yes I do have some knowledge but at this moment my hands are tied and I cannot speak of it.. I would, but then Wags would have to kill me.. ;-)
.........................

In questa ultima risposta si puo' "leggere" Molto piu' di quello che è scritto.

La mia idea e' questa.......
Potrebbe essere che La DCS abbia messo un veto sul doppio Seat almeno finche la DCS stessa non abbia lanciato il suo modulo .
Perche MattW. dovrebbe tappare la bocca a Spanky su un loro progetto SOLO sulla facenda del doppio Seat?
Strano......
In ogni caso loro hanno affermato che sia per F15E che per l'F14D saranno implementati e funzionanti, con la possibilita' di decidere all'entrata del sim Quale dei due ruoli interpretare.........
Quindi perche' ora tanto riserbo?
Voi che ne dite?
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Re: E Venne il Giorno......

Messaggiodi Nightmare » 03/06/2012, 23:03

Se lo fanno Cosi' e bellino Forte eh'?

[youtube]=HQPolyUKqwQ&feature=youtube[/youtube]

:mrgreen:
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Re: E Venne il Giorno......

Messaggiodi flap » 04/06/2012, 3:51

Io penso che uscirà l' F15 strike Eagle biposto.
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Re: E Venne il Giorno......

Messaggiodi Pegaso » 04/06/2012, 9:23

[quote="flap"]Io penso che uscirà l' F15 strike Eagle biposto.


Flap... ti sei perso qualche post su questo thread!!
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Re: E Venne il Giorno......

Messaggiodi Nightmare » 04/06/2012, 9:51

[quote="Pegaso"][quote="flap"]Io penso che uscirà l' F15 strike Eagle biposto.


Flap... ti sei perso qualche post su questo thread!!



Meno male c'e' qualcuno che legge quello che scrivo.....Grazie Peggy :oops:
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Re: E Venne il Giorno......

Messaggiodi flap » 04/06/2012, 13:14

So solo che dopo aver ipiegato 1 ora e mezza a tradurre i post in inglese il cervello mi va in fumo :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Dite che l' F15 lo lasciano alla Iris, dunque loro faranno l' F18 mono o biposto che sia?
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Re: E Venne il Giorno......

Messaggiodi Pegaso » 04/06/2012, 17:06

[quote="flap"]So solo che dopo aver ipiegato 1 ora e mezza a tradurre i post in inglese il cervello mi va in fumo :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Dite che l' F15 lo lasciano alla Iris, dunque loro faranno l' F18 mono o biposto che sia?



F18 presumo monoposto... oppure potrebbe anche essere F16 a questo punto non mi stupirebbe!!
Anche se c'è BMS questo non dovrebbe pregiudicarlgi nulla, perchè se implementeranno tutto come ha fatto con A10... chi è che non lo comprerebbe????!!!!
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Re: E Venne il Giorno......

Messaggiodi Nightmare » 04/06/2012, 17:22

Le cose che non capisco sono due.....

La prima, e' la ED perche' ancora non annunciano il "loro" velivolo?

La seconda è ....perche' tengono la bocca chiusa alla IRIS per quanto riguarda il Doppio Seat (biposto) quando ormai hanno annunciato tutto il resto?
Forse vogliono anche loro implementare il doppio seat stile F-18E SuperHornet?
Ma non vogliono che sia prima la IRIS a farlo?
La IRIS Stessa ha annunciato che molto probabilmente pubblicheranno F-15E e F-14D inizialmente SOLO con la "postazione" pilota, e POI verra' implementata la Rear........
E' un imposizione della ED o solo per far pagare il secondo seat come un Mod aggiuntivo al primo?
Questo risponderebbe anche alla seconda domanda. :wink:
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Re: E Venne il Giorno......

Messaggiodi flap » 04/06/2012, 20:03

Ho capito hanno trovato il modo di farci spendere i sordi!!!!!!!!!
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Re: E Venne il Giorno......

Messaggiodi Nightmare » 04/06/2012, 20:41

[quote="flap"]Ho capito hanno trovato il modo di farci spendere i sordi!!!!!!!!!


Sara'......Ma in questo caso.....
Ma non mi dispiace affatto! :P
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